Check here to see how to evolve your Pokemon after using this option. Saved new config to "C:\Users\ \Desktop\Games\Utilities\Emulation\RetroArch\retroarch.cfg".This page will show the changes made by the "Change Impossible Evos" option in the latest Randomizer. : Requesting 64 ms latency, using 64 ms latency. : Using font rendering backend: freetype. : Found VID/PID (045E/028E) from DINPUT index 0 for "XInput Controller (User 1)", user #0 : Found XInput pad at index 0 (DINPUT index 0) : Attempting autoconf for "XInput Controller (User 1)", user #0 : Vendor: NVIDIA Corporation, Renderer: GeForce GTX 1080 Ti/PCIe/SSE2. extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_mult : Detecting screen resolution 2560x1440. : remap directory: C:\Users\ \Desktop\Games\Utilities\Emulation\RetroArch\config\remaps
Core requested VFS version >= v2, providing v3 no game-specific overrides found at C:\Users\ \Desktop\Games\Utilities\Emulation\RetroArch\config\DeSmuME\Pokemon - SoulSilver Version (USA).cfg. no content-dir-specific overrides found at C:\Users\ \Desktop\Games\Utilities\Emulation\RetroArch\config\DeSmuME\Pokémon - SoulSilver.cfg. no core-specific overrides found at C:\Users\ \Desktop\Games\Utilities\Emulation\RetroArch\config\DeSmuME\DeSmuME.cfg. Loading dynamic libretro core from: "C:\Users\ \Desktop\Games\Utilities\Emulation\RetroArch\cores\desmume_libretro.dll" Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX CPU Model Name: Intel(R) Core(TM) i7-3930K CPU 3.20GHz Redirecting savestate to "C:\Users\ \Desktop\Games\Utilities\Emulation\RetroArch\states\Pokemon - SoulSilver Version (USA).state". Redirecting save file to "C:\Users\ \Desktop\Games\Utilities\Emulation\RetroArch\saves\Pokemon - SoulSilver Version (USA).srm". Requires to run for at least 4096 frames. : Does not have enough samples for monitor refresh rate estimation. : Saved core options file to "C:\Users\ \Desktop\Games\Utilities\Emulation\RetroArch\retroarch-core-options.cfg" Content ran for a total of: 00 hours, 00 minutes, 00 seconds. arg #7: C:\Users\ \Desktop\Games\Utilities\Emulation\RetroArch\retroarch.cfg arg #5: C:\Users\ \Desktop\Games\Utilities\Emulation\RetroArch\states arg #3: C:\Users\ \Desktop\Games\Utilities\Emulation\RetroArch\saves arg #1: B:\Users\ \LaunchBox\Games\Nintendo DS\Pokémon - SoulSilver\Pokemon - SoulSilver Version (USA).nds Pokemon TCG 1999-2003 Wizards of the Coast 2003-2021 Wizards of the Coast and Nintendo. Using content: B:\Users\\LaunchBox\Games\Nintendo DS\Pokémon - SoulSilver\Pokemon - SoulSilver Version (USA).nds. Thank you!Įrror log: Updating firmware status for: C:\Users\\Desktop\Games\Utilities\Emulation\RetroArch\cores\desmume_libretro.dll on C:\Users\ \Desktop\Games\Utilities\Emulation\RetroArch\system If anyone has any help, I'd really appreciate it. I'm at a standstill here and cannot seem to make heads or tails of the below Retroarch log. I have also tried patching them to no avail. I know the problem isn't with the games themselves (though I realize they're notorious to emulate) because Desmume standalone launches them just fine. I'll put the log that Retroarch creates below.
Retroarch just tells me "Failed to load content," and I can get no further than that. I'm having a lot of trouble getting Pokémon SoulSilver/HeartGold running on Retroarch's Desmume core.